﻿using System;
using System.Collections.Generic;

[Serializable]
public class BattleLevelEntity
{
	public int Level { get; set; }
	public string Name { get; set; }
	public float MapWidth { get; set; }
	public float MapHeight { get; set; }
	public float MinSize { get; set; }
	public List<BPTrigger> LstTrigger { get; set; } = new List<BPTrigger>();
	public List<BPInstructionSet> LstInstructionSet { get; set; } = new List<BPInstructionSet>();
}
